Thursday, 14 May 2015

Space Hulk: Genestealers (WIP)

Not dead, merely swamped with work, and I'm hoping the light at the end of the tunnel isn't oncoming traffic.

Slow, steady progress being made on Hive Fleet Bob* and the mind numbing block painting is finished and I've started washing and adding base detail. Here's the first pre and post shots of one of the Genestealers.

* It's a holding name, but it's growing on me ... like a fungal infection.

More work to do as I still have highlights, carapace to brighten up a little, bone to work up from the base brown, skin glazes and touch ups to go, but we're moving in the right direction! There was a change of heart from the first test figure - with 22 of them sat in front of me, it was just too yellow and needed breaking up.

I've made the head the same colour as the sinew coming out through the skin to give the figure definition, and that helped considerably.

The original brighter blue I planned for the squishy bits didn't look right against the skin and has been repurposed for the tongue. Now I need to take a moment to talk about the base ...

I mentioned before about picking up a few of the Modelmates effects at Salute, read a few tutorials on YouTube and opted to throw them on the base and see what happened. We started around this point before I thought "oh hello, what's this?" as straight out the bottle it was achieving something in seconds that takes me a lot longer to achieve with normal acrylics and lots of thinned Sick Green then Hawk Turqoise.


From this point on, it went a little bananas as I liberally applied the green verdigris and the rust effect ...

The rust effect is so much science in a bottle, it's basically magic. I don't understand how it works - but it does and is wonderful, wonderful stuff and now I want to put it on everything.

Is it accurately applied to the correct locations? Heck no! That's fine by me, as the effect it generates pleases me greatly at the moment :)

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